AI Insights · Timothy · January 2022
Top 5 Third Person Games Performance in Qatar Q4 2021
Discover the performance of the top 5 third-person games on a unified platform in Qatar during Q4 2021, featuring insights on weekly downloads, revenue, and active users.
In the fourth quarter of 2021, the top five third-person games in Qatar showcased varied performance metrics on a unified platform, encompassing both iOS and Android data. Here, we delve into the weekly downloads, revenue, and active user trends for these popular titles, based on data from Sensor Tower.
PUBG MOBILE, published by Tencent Mobile International Limited, saw a notable increase in weekly revenue, peaking at around $108K in the week of December 20. Weekly downloads fluctuated slightly, with a high of approximately 3.2K in late December. The game's weekly active users remained relatively stable, hovering around 176K to 185K throughout the quarter.
Free Fire, from Garena International I Private Limited, experienced a significant spike in weekly revenue, reaching about $53.6K in early November. Weekly downloads saw a moderate decline, averaging around 2.5K to 4.2K. The active user base showed a slight decline initially but rebounded to around 65.5K by the end of December.
Genshin Impact: Natlan Launch, published by COGNOSPHERE PTE. LTD., had a varied revenue performance with peaks and troughs, hitting approximately $18.8K in the first week of November. Downloads were relatively low but steady, with a high of 719 in the last week of December. Active users showed a gradual increase, reaching a peak of about 8.8K in mid-December.
MIR4, by Wemade Co., Ltd., showed a steady increase in weekly revenue, peaking at around $5.2K in the final week of December. Downloads remained low throughout the quarter, with a high of 413 in early November. The active user count grew steadily, reaching around 704 in the same period.
ONE PIECE Bounty Rush, from Bandai Namco Entertainment Inc., saw fluctuating weekly revenue, with a significant peak of approximately $7.1K in the week of December 20. Downloads varied, peaking at 478 in early December. Active users showed a consistent increase, reaching about 1.1K by mid-December.
These insights, provided by Sensor Tower, highlight the dynamic nature of the mobile gaming market in Qatar. For more detailed analytics and trends, visit Sensor Tower.